For the past few months I've been working on my own "level" within Unity, with the intention of gaining a more in-depth knowledge of audio implementation within Wwise, and also game development in general. It's allowed me to learn more about other aspects of game design such as 3D modeling, environment design, lighting, and especially programming (in C#). I've since gotten most of the mechanics down, and now it's time to finally spruce up the whole thing with some sound! I'm excited to hopefully release this soon within the next month or so, and will definitely write a whole blog series about it.
I'm happy to announce that another fine game made by the folks over at the Gamkedo Club is now available to play via itch.io! Singed Dirt, a 3D adaptation of Scorched Earth, contains destructible terrain, LAN/online play, and even an amazing wreck it all Mushboom.
On this project, I was happy to help out on a variety of sounds, from the UI, tank aim/turning, projectile explosions, implementation, and the final Mushboom explosion.
Credit to project lead Jeremy Kenyon and the rest of the team!